Warlock Leveling Spec

This page is simply intended to provide a general overview of leveling your Warlock. For a more in-depth and highly detailed resource on Warlocks, including PvP, raiding, talent analysis, builds, etc., check out the Killer Guides' Warlock guide.
This is the Warlock leveling guide, with the basics you need to get leveled quickly and efficiently. Here's our Warlock Class Guide (more general 'lock info) and we also have specific Warlock build guides: Affliction, Demonology, and Destruction
  • 1.0 - Introduction
  • 2.0 - Talents
  • 3.0 - Gear & Progression
  • 4.0 - 1-80 Warlock Leveling Guide

Introduction

Warlocks are one of the greatest powerhouse classes of the game, they have high damage, high survivability, a pet to support through damage, tanking, crowd control, etc and above all, efficiency.  A well played warlock past the level of 20 or 30 will likely never run out of mana, due to a combination of life-tap and various talents.


Warlocks are yet another fun class to play as well.  You have the ability to solo quests that normally require groups, fear, death coil, soul stones for a self resurrection should you die out in the wilderness while questing – All of these contribute to making the class a great choice for anyone.


Read on and find out how to keep your warlock on the path to maximum efficiency as one of the games fastest levelers.

2.0 – Talents

53/13/5 Affliction Leveling Build
  1. 3 points in Supression
  2. 2 in Improved Curse of Agony
  3. 2 in Improved Drain Soul
  4. 3 in Improved Corruption (3 of 5)
  5. 3 in Fel Concentration
  6. 2 in Improved Corruption (5/5)
  7. 2 in Nightfall
  8. 2 in Grim Reach
  9. 2 in Empowered Corruption (1/3)
  10. Siphon Life
  11. 4 in Shadow Embrace (4/5)
  12. 5 in Shadow Mastery
  13. Dark Pact
  14. 3 in Eradication
  15. 5 in Contagion
  16. 2 in Improved Felhunter
  17. Unstable Affliction
  18. Pandemic
  19. 3 in Death's Embrace
  20. 5 in Everlasting Affliction
  21. Haunt
  22. 3 in Demonic Embrace
  23. 2 in Fel Synergy
  24. 3 in Fel Vitality
  25. 2 in Improved Imp
  26. 5 in Bane
  27. 3 in Demonic Brutality
The primary intent of this build is to secure all the talents necessary to maximize the key to warlock mana efficiency: initial low mana cost, yet highly rewarding, Damage over Time spells (DoT’s,) as well as the extremely high stacking of stamina.


Stamina, and by connection health, allows a warlock to, with the benefit of a few talents such as improved life tap and dark pact, gain large amounts of mana without directly endangering themselves.


Additionally, when combined with frequent usage of life drain, you can actually drain enough life from a single drain life to restore all the life lost from converting it into mana, and yet use only perhaps 10-15% of the actual mana gained, leading to a net-gain of mana *and* life.


Using this strategy allows you to continue killing with absolute impunity to rest breaks or actually becoming endangered at any time, as you should likely have 80% or higher life and mana after every fight.


The initial talents of the tree include improved corruption, an immensely useful talent as it improves the damage dealing potential of a core-usage DoT that you'll likely be applying every pull for the rest of your affliction, if not warlock, life.


Improved Drain Soul represents your first real mana efficiency talent, always a help at the low levels given that the strategy outlined above for unlimited mana has yet to kick in at this point. Soul Siphon and improved lifetap both help with regularly used abilities and serve as moderate improvements.


Fel concentration is the advent of the drain-tanking phenomenon that defines an affliction warlock grinding build.  By picking this up you suddenly unlock the ability to quite easily drop mob after mob with relative impunity, here’s how –
  1. Find your target,
  2. apply DoT’s,
  3. Lifetap to regain used mana, if necessary,
  4. and drain life the target to death along with the aid of the still ticking DoT damage.
By simply using drain life after every lifetap you regain all of your expended health, as well as damage the target enemy, basically a win-win battle situation and the defining backbone of warlock grinding.


Next up, grim reach and nightfallGrim reach is really the best of these two, giving you even more time to DoT up a target before proceeding to drain life them to death, the other is fairly self-explanatory as to the benefits.


Siphon life is yet another DoT, something that never hurts, especially since this one actually drains life for you and thusly enhances the whole drain-tanking strategy even more.
Amplify curse and empowered corruption go relatively unused/unnoticed until much higher level.


Shadow mastery at last provides a much needed and quite useful damage *and* life drain increase, simply making your standard rotation of attack spells that much more effective and it adds up quite a bit.


Finally at 40, we reach dark pact, the greatest single talent point in the affliction tree, at least for leveling.  This allows you to bring along a Succubus, (you can use imps, too, but the Succubus is better) and essentially use them as a mana-battery to further your own already nigh unending mana pool.
Unstable affliction and its pre-requisites are only icing on the cake, you've already achieved everything required to efficiently and quickly kill almost anything you encounter, enjoy it.
Demonology
While Affliction is generally accpeted to be the leveling tree (as of the 3.1 patch series) that doesn't mean you can't have fun with other builds. Here's a 0/54/17 Demonology build from Zygor's Leveling Guide:
  1. 2 points in Improved Healthstone
  2. 3 in Demonic Embrace
  3. 2 in Fel Synergy
  4. 2 in Improved Health Funnel
  5. 3 in Demonic Brutality
  6. 3 in Fel Vitality
  7. Soul Link
  8. Fel Domination
  9. 3 in Demonic Aegis
  10. 5 in Unholy Power
  11. 2 in Master Summoner
  12. Mana Feed
  13. 2 in Master Conjuror
  14. 5 in Master Demonologist
  15. Demonic Empowerment
  16. 3 in Demonic Knowledge
  17. 5 in Demonic Tactics
  18. Summon Felguard
  19. 3 n Nemesis
  20. 5 in Demonic Pact
  21. Metamorphosis
  22. 5 in Improved Shadow Bolt
  23. 5 in Bane
  24. Shadowburn
  25. 5 in Ruin
  26. 1 in Destructive Reach
Major Glyphs: Felguard, Corruption, Metamorphosis
Minor Glyphs: Enslave Demon, Unending Breath, Drain Soul

3.0 – Gear & Progression

Gear wise you should find things quite simple, the stats that warlocks need are: stamina, in massive amounts. Stamina is far more important than any other stat as it increases survivability as well as providing mana due to lifetap.


Secondly, having achieved massive amounts of stamina, +spell damage becomes important. 


Spell hit and crit matter little to a leveling warlock, spell penetration as well, overall you’ll have it quite easy as you need stack up on only two statistics whatsoever and still kill with the best of them.
Up to level 50 something the best gear to find will have Stamina and Int. Spirit only becomes really useful at 62 when Fel Armor becomes available. Spell power is nice at all levels, but Stam is tops.
From about 60 on Spell Power gains in importance, and availability. Stack up all the Stam and Spell Power you can. Int and Crit rating are 2nd tier, and Haste rating isn't so hot since most of your spells are fast or instant cast.
  • Stamina - get all that you can. Always.
  • Spell Power - Important, but arguably 2nd to Stam.
  • Intellect - 2nd in importance to Stam, but if your gear comes with both, then great.
  • Spirit - Yawn... Ok, After 62 it's useful, due to Fel Armor and the Spell Power bonus that Spirit will provide. Plus, Life Tap scales exsclusively with Spirit.
  • Agility provides a bit of defense, but if you're in melee you will be dead shortly. Agility does not help your spell-casting in any way, so it's pretty useless to you. Skip it.
  • Strength is of absolutely no use to a Warlock.
  • Spell Hit - Not as useful for leveling as it is for PvP and especially for raiding.
Get a wand, especially at low levels. It's much less useful in raids or PvP, but for leveling it's fast and easy damage with no mana cost and no ammo cost. Great for all those times when the mobs will be running away from you. Some find it less useful at higher levels, but still nice every now and then.
Enchants: While you're leveling skip enchants unless you're rolling in gold and/or have gear that you will keep for awhile. If you are going to anchant your gear then I'm sure you have already figured out your priorities: Stamina > Spell power > Int > Spell Crit
Gems: Every once in awhile, while leveling, you will find gear with gem sockets. If you decide to use these then the priority is the same as for enchants.
Professions: Skip all crafting professions while you're leveling since they're very expensive. If you do have a ton of gold then tailoring is a good skill to get. You can buy the enchants you need for a lot less gold than you'll spend leveling that skill, so skip enchanting. Alchemy will allow you to make tons of useful potions, so that skill might be worth it.
  • Herbalism is a nice gold maker and will provide mats for your Alchemy skill, if you take it. This skill will give you a small heal over time (HoT) spell.
  • Mining and Skinning are nice money makers, as well. Mining will also give you a health bonus.
  • Cooking will allow you to make some useful buffing foods, so is highly recommended.
  • Fishing is a nice supplement to cooking, but takes a lot of time.
  • First Aid is essential. Keep it maxed at all times.
Questing is much more efficient than grinding for gaining XP, if you group smiliar quests together so you can do more than one at the same time. If you can, always log out in an Inn to earn the "rest XP bonus."
What to do:
  1. Tank and Spank: Let your pet hold the mob's aggro while you burn it down with spells. Only useful with Voidwalker and Felguard.
  2. Drain Tanking: After getting Fel Concentration you DoT up the mob, set your pet on it (any pet) and use Drain Life while it beats on you. You'll stay healthy and the mob drops.
  3. Be careful of Fear spells. Mobs running around may cause other mobs to notice you and attack. If you're not careful it's easy to be overwhelmed.
  4. Keep an eye on your DoT timers so that you can always have your DoTs up on the things you're killing.
If you're Horde: After you're level 6 consider making Silvermoon your base and leveling in Eversong Woods and the Ghostlands. You may find the leveling to be significantly faster, though you will still have to return to your racial home for the demon/class quests.

4.0 -- 1-80 Warlock Leveling Guide

Ok, you have your 'lock all ready to go and now you're looking at thousands of quests and a ginormous number of mobs to kill. To make it all easy consider a full blown Warlock leveling guide to get yourself to 80 as quickly as possible. Among other things, this will let you get into all that juicy endgame stuff, and lay waste, just that much sooner.
Zygor's Guide is our leveling guide of choice. It's an Addon that will place a small guide window on your main screen and which keeps track of your current quest. Just pick your starting point and the guide automatically updates and advances as you complete tasks and quests, sets a waypoint arrow automatically (so you will always know where to go) and includes all the important quest info.
You will probably never need to look at your quest log again, much less browse Thottbot. Zygor's make leveling amazingly fast and easy.